#ifndef TILELIST_H_
#define TILELIST_H_
#include "Tile.h"
#include "List.h"

class TileList
{
	public:
	
	List<Tile> * head;
	public:
	
	TileList();
	TileList(Tile * headTile);
	~TileList();
	
	List<Tile> * Add(Tile * payload);
	void Remove(Tile * bone);
};
#endif /*TILELIST_H_*/
